Looking forward to re-playing them, regardless.Īnd, not that I want to deflect attention from Hexcells itself, but if anyone liked the Hexcells series and was looking for more, I'd recommend Globesweeper: Hex Puzzler - It's sort of "Hexcells But 3D," but also adds in a bunch of other mechanics not seen in any of the Hexcells game. Well, we'll see if that ever gets tweaked to my liking. Nice to see a new paint job on 'em! My one minor quibble is that the more-noticeable border on the area-effect hexes, which was in Infinite but not Plus, seems to be gone - I'd sort of hoped that Plus would get a patch to support Infinite's style, but they seem to have standardized on Plus, instead. Article taken from .Īha, lovely! I've always loved these. Brown did a wonderful job crafting a set of great puzzle games here, that takes clear inspiration from some classics including Minesweeper while having their own unique brain-twisting added to the mix. I have to admit, I had never played any of them until this week and I have now joined the ranks of the many who will happily sing its praises. I've yet to try Brown's other games but they're also on sale, see the dedicated Steam page here. The Hexcells complete pack is also up on Humble Store with DRM-free copies but no sale there. To top it off, all of Brown's puzzle games on Steam are on a massive sale at 70% off: The first two games also gained mid-level save states and cloud saves, with the third entry Infinite getting a hard mode for the level generator and level listings for custom puzzles. Each in the series got a nice 2.0 version bump adding in new options like-a dark mode! Hooray! Now you can relax, solve some puzzles and not get eye-strain. One thing has bugged me though, which is how god damn bright it is. Level 6 from Hexcells Plus, in its initial state.YouTube videos require cookies, you must accept their cookies to view. Hexcells is a casual puzzle game in the spirit of the good old Minesweeper. It differs from Minesweeper with a few key points, though: 1) all the puzzles are solvable by logic only, you never need to guess (even if the logic may be a bit tricky to figure out!) 2) the board consists of hexes instead of squares and 3) there are other kinds of hints besides just the number of "mines" (blue hexes) next to a number hex, such as the number of hexes on a column, or a hint that the blue hexes around a number hex are joint with no gaps (number in curly braces: ) or that they are not all adjacent (number with dashes around them: "-3-"). Also the game looks nice and has an ambient background "music" that can only be described as "soothing". It took me less than two hours to perfect the original Hexcells and I figured I could've played some more, so I bought Hexcells Plus and Hexcells Infinite too. All of the games have initial tutorial levels to teach the mechanics, but the difficulty level in Hexcells Plus goes up way quicker than in Hexcells - there are few really easy levels. The more difficult levels can even take up to 30 minutes or so, which started to feel like too much, especially given that you cannot save the game in the middle of a level! Also, it does feel irritating if you make a mistake towards the end of a level after having spent 20 minutes on it, especially if you're after the Perfectionist achievement without cheating.īoth Hexcells and Hexcells Plus have 36 levels, but it took me between 5 and 10 times longer to complete Hexcells Plus than Hexcells. All the levels in both games are hand-crafted and sometimes almost made me laugh at the beauty of the puzzle, which is a good sign of a good puzzle game. I'm still in the middle of Hexcells Infinite, which also has 36 hand-crafted levels, but in addition to that, millions of randomly generated levels and a possibility to load in community-made levels.
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